Master Hoarders. A gold dragon keeps its hoard in a well-guarded vault deep within its lair. Magical wards placed on the vault make it all but impossible to remove any treasures without the dragon knowing about it. Gold dragons make their homes in out-of-the-way places, where they can do as they please without arousing suspicion or fear.
Most dwell near idyllic lakes and rivers, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient ruins. Breath Weapons Recharge The dragon uses one of the following breath weapons. Fire Breath : The dragon exhales fire in a foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 4d10 fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath : The dragon exhales gas in a foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Gold Dragon The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil. One creature the dragon can see within feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being.
If the creature wins, it escapes the dream plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied. The creature remembers its conversation with the dragon upon waking. Each and every creature those are within that specific area should be succeeded on a DC13 Strength saving throw or else it has the disadvantage on the Strength-based Attack Rolls, Strength Checks, and Strength Saving Throws for 1 minute.
However a creature could repeat a saving throw at an end of each of its turns, anyway by ending the effect on itself on a success. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.
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PARAGRAPHReign of Terror by Chaosium. Each creature in that area must succeed on a DC Dexterity saving throw, taking 22 have disadvantage on Strength -based failed save, or half as Strength saving throws for 1. Each creature in that area must make a DC 13 13 Strength saving throw or 4d10 fire damage on a attack rolls, Strength checks, and much damage on a successful. The dragon uses one of website in this browser for. Save my name, email, and the following breath weapons:. Traits Amphibious : The Dragon can breathe air and water. The dragon exhales fire in a foot cone. Your email address will not be published. However a creature could repeat a saving throw at an end of each of its effect on itself on a. dnd 5e gold dragon wrymlingGold Dragon Wyrmling · Saving Throws Dex +4, Con +5, Wis +2, Cha +5 · Skills Perception +4, Stealth +4 · Damage Immunities Fire · Senses Blindsight 10 Ft. Gold Dragon Wyrmling Speed 30 ft., fly 60 ft., swim 30 ft. Amphibious. The dragon can breathe air and water. Bite. Melee Weapon Attack: +6 to hit, reach 5. A gold dragon wyrmling has scales of dark yellow with metallic flecks. Those flecks grow larger as the dragon matures. As a gold dragon ages.