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From part of the guide:. Bro, can i ask? Atlantica Indonesia now hv caps If someone is Lvthey should get a higher quality box, but that is all dependent on if the developers of AO Indonesia actually made that change.

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All dragons share a common desire to collect treasure, be it precious, beautiful, magical or just shiny—indeed, the treasure in question needn't always be gold, and may sometimes be aesthetic in nature, ranging from popular artwork or sculptures or even rare books and tomes that might otherwise have an overwhelming monetary value.

For evil-aligned dragons, this generally directs a greedy attitude to achieve such wealth by whatever means suit them. For good dragons this lust for treasure is tempered, although they are certainly not averse to earning such wealth, and still appreciate gifts while being insulted if offered an obvious bribe. Being stronger, faster, generally smarter, and possessing longer life than humans and most other races, dragons tend to consider themselves superior creatures.

For good-aligned dragons, this may only mean they often consider humanoid races as children, trying to take care of them and educate them; for evil-aligned dragons, they consider humanoids as mere animals, or as toys to play with; at best, they are minions and slaves. The longevity of dragons is evident in their often lackadaisical attitudes. Good-aligned dragons, while concerned with defeating evil, are able to see a much broader scope of the world, and although certain crises arise that may seem extremely important to good-aligned humans, their dragon counterparts are able to see the event as an unimportant hiccup that will pass in mere centuries; even those that adventure with others tend show a sense of incredible patience, even in situations where all others feel they've not a second to lose.

Similarly, evil-aligned dragons that are crossed by belligerent adventurers may plot for dozens of generations before exacting revenge on the trespasser's line—it is not uncommon for those descended from the mentioned adventurer to find themselves the target of a dragon based simply on their lineage.

In many settings, the god - king of the metallic dragons is Bahamut , the Platinum Dragon, and the goddess and queen of the chromatic dragons is Tiamat , the Five-Headed Dragon. She is based on the Tiamat from Babylonian mythology , who was considered the evil mother of dragons, though the appearances of the fictional deity differs greatly from its model. The progenitor and supreme deity of all dragons in the game is known as Io. Other deities often included in the draconic pantheon of gods include Aasterinian , Chronepsis , and Faluzure.

Other draconic gods may be present in different campaign settings. Dragons are divided up into good and evil groups, known as the Metallic Dragons and the Chromatic Dragons, respectively. Paladine leads the Metallic Dragons and Takhisis the Chromatic. The Metallic Dragons rarely became involved in the world other than to oppose the actions of Chromatic Dragons, who often joined into war as their goddess Takhisis instructed.

However, in the "Fifth Age", massive Chromatic Dragons who were not native to Krynn emerged and took over many of the humanoid-controlled nations of Krynn, as well as slaying many of the native dragons. They are known as Dragon Overlords. There was one from each race of Chromatic Dragons; red, green, black, white, and blue. Dragon-like drake races exist, one for each classical element , but for most people the word dragon refers to the Dragon of Tyr, who is a very powerful sorcerer-king the tyrannic leaders of Athasian cities, who are both masters of magic and psi abilities who transformed himself into a dragon-like creature using very powerful and painful magic.

Several other sorcerer kings had been rumored to be dragons, but all others were only in a process of being transformed into a dragon type being, unique to the Athas world, which took several long stages to complete, but became greatly powerful if achieved. In the Forgotten Realms campaign setting , dragons are very close to the ones in Dragonlance. A sect of cultists called the Cult of the Dragon believes that dragons, particularly undead ones, will rule the world, and are trying to persuade evil dragons to become dracoliches -- undead lich -like dragons, which are partially bound to the cult by the rituals which grant them their undead status.

A series called Wyrms of the North ran in Dragon magazine issues through and was later updated to third edition rules on Wizards of the Coast's website see external links. Steel dragons , originally known as Greyhawk dragons, are those originating in the World of Greyhawk campaign setting , later appearing in other settings like the Forgotten Realms.

They have hair-like spines around their heads, cat-like bodies with vaguely human-like faces, and scales resembling steel armor. Few people know when they are interacting with a Steel Dragon, but they always have a feature which betrays them by resembling their natural complexion. Within the Greyhawk setting, such dragons are known to have made journeys into other material planes where they have come to be called steel dragons.

The Council of Wyrms campaign setting is the only one that allows for dragon player characters in its base rules. It has detailed rules for creating and playing dragon PCs and NPCs, including various draconic character classes. In the Eberron campaign setting , three dragon gods have created the world: Siberys, Eberron and Khyber. Siberys and Eberron waged war against Khyber and imprisoned it within the depths of the earth.

In the end, all three dragons merged with the land: Siberys becoming the sky, Eberron the continents and Khyber the underground world. Dragons are apart from civilization, which is mostly concentrated on the continent of Khorvaire. They live on the continent of Argonnessen, a rather unknown place, since dragons are very territorial, it makes exploration often hazardous. The dragons used to rule over Eberron many centuries ago, but at the end of the Dragon-Fiend war, against the demons and devils of Khyber, they departed from Khorvaire to go to Argonnessen.

Dragons are immersed in the Draconic Prophecy, a legend which all bits of information are scattered throughout the world and that the outcome is unknown. They see every event as an important event in the Prophecy, and they even form an organization called the Chamber, where they send their brethren in search of clues. They can be of any alignment, like any creature in Eberron, so a good red dragon usually evil is as common as an evil gold dragon usually good.

This rule might throw some players off-balance. Dragons also consider themselves superior, treating all other races as inferior. Furthermore, any half-dragon spotted by these dragons is vowed to be hunted, as they treat these half-breeds as a disgrace to their image. The Birthright campaign setting had its own version of a Dragon, named Cerilian Dragon, Cerilia being the main continent in the setting.

They resemble more the eastern-type dragons being long and serpentine with leathery wings. Their backs are protected by iron-hard scales, their bellies by layers of thick, leathery skin. Their color ranges from reddish rust-brown to iron gray, with their bellies usually of a paler tone than their scales.

Cerilian dragons are among the most ancient inhabitants of the continent, predating even elves and dwarves. Perhaps once there were many, but over the years, in-fighting and fighting the younger races have taken their toll. There are only a half dozen dragons known to be left. All living dragons are of the Old age or higher. Dragons are extremely intelligent and knowledgeable, conserving much lore that has been lost to the younger races. They speak their own language; some also speak Elven or Dwarven.

Some of these dragons took part in the Battle of Deismaar, the only verified alive and awake dragons right now are the dragon of Vstaive Peaks in Vosgaard, also known as Vore Lekiniskiy and Kappenkriaucheran who inhabits the Drachenward mountains and controls their magic. The most famous of the dragons is Tarazin the Grey who has not been seen for several decades when the official campaign begins. The only known Dracolich is Komassa who lives in the Shadow World.

Dragons in Birthright are meant to be rare and powerful beings and only rarely if ever appear in any adventure. In most descriptions, true dragons only comprise the two families of chromatic dragons and metallic dragons. There are, however, many more families among the true dragons, and some kinds exists outside any specific category. A Chromatic dragon is a classification of fictional dragon. Chromatic dragons are typically of evil alignment , in contrast to the metallic dragons , which are typically of good alignment.

The German magazine Envoyer commented that the artistic rendering of dragons in the game evolved positively through the editions, [note 1] giving the different races more distinctive characteristics aside from color. This is a list of other dragons which are based on colors, but are not truly related to other chromatic dragons.

In 4th edition, the gray, brown, and purple dragons were released in Draconomicon, but the grey and purple dragons were different. Instead of being based on the dragons listed here, they were based on the fang and deep dragons of 3rd edition. The authors chose the young white dragon over a wyrmling, feeling that "it's more satisfying for characters to battle against a dragon that's at least as big as a person, if not bigger.

The young white dragon offers the best chance for this kind of fight". In this setting metallic dragons are of good alignment. The fourth edition of the game's second Monster Manual substituted iron and adamantine dragons for brass and bronze, [35] and released the latter dragons in a later book alongside cobalt, mercury, mithral, orium, and steel dragons. Physically, the brass dragon is highly distinctive.

From below, its outstretched wings form a triangular shape, as they are attached to its body all the way to the tip of its tail. The wings are longest at the shoulder and taper gently as they reach the tail. Their scales seem to radiate heat and light. The shape of the head is quite unusual, as it includes a large, curved plate that extends from the dragon's eyes and cheeks on either side and curves upwards into two points, much like a plowshare.

They have two sharp horns on the chin, which become steadily pointier as the dragon ages. They smell like hot, oiled metal. Brass dragon eggs must be incubated in a nest of open flames. Incubation takes approximately days. The eggs are typically tended by both parents so that they can talk together as they maintain their vigil. A newly hatched brass wyrmling is not remarkable in appearance; its scales are a dull brown.

The scales become lighter and more brilliant as the dragon matures. Brass wyrmlings probably learn to talk more quickly than the young of any other sentient species. They talk constantly about anything and everything, and they will talk to anybody: friends, family, enemies, small creatures that cannot talk back, or even to themselves if nobody else is near.

When exposed to a new language, a brass wyrmling will usually become fluent in under an hour. Though they have an extremely deadly breath weapon, they are more fragile than other dragons. As a result, they make alliances with small groups of intelligent creatures, such as tribes of nomadic Dragonborn. As it matures, a brass dragon adds a love of fire to its love of speech. They can stare into burning flames for hours, entranced by their beauty.

Older brass dragons often become discouraged with the world, believing that others are ruining it. Yet as they mature, they seem to accept the follies of the world, and may even donate some of their treasures to aid a cause they believe to be worthy. Ancient brass dragons are some of the best - and most willing - sources of advice in the entire Prime Material Plane. The brass dragon prefers to dig its lair inside a desert peak or spire. They also prefer to have their lairs face eastwards, so that the rising sun will warm the lair for the bulk of the day.

A brass dragon's lair is well-constructed and quite extensive, with many twisting corridors and dead ends to confuse and discourage hostile intruders. The centerpiece of any brass dragon's lair is the Grand Conversation Hall, where it spends the majority of its time entertaining friends and visitors. A typical lair will also contain an elegant foyer, a gallery for the artwork the dragon has collected, a sleeping chamber, and a storage room.

All brass dragon lairs have several small entrances, known as bolt holes. These multiple entrances allow a brass dragon to easily escape an attack by a blue dragon or other predator. The brass dragon was an example of content misrepresented by the game's detractors, by whom it was described erroneously as the worst of dragons.

Physically, the bronze dragon is quite fierce in appearance, despite its good nature. While most of its body is a reflective copper color, the wings are often tipped with green. The eyes of a bronze dragon begin with a green iris and as they age the eye slowly becomes a solid green with no distinct iris. The dragon has three main large horns protruding from each cheek, pointing back towards the tail.

It also has a couple of smaller horns. The tips of these points are black and very sharp, and are often used for grooming. The tongue is purple-gray, long and pointed, and not forked. A large frill runs down the upper part of its neck. They smell like sea-spray. Bronze dragons mate for life and take their duties as parents with the utmost seriousness. They will protect their eggs and their wyrmlings at any cost. Although bronze dragons always live near water, they lay their eggs in a dry cave.

Apart from a dry, relatively warm environment, bronze dragon eggs require no special conditions for incubation like those of most dragons. Upon hatching, the wyrmlings are raised, taught, and protected by their parents. A newly hatched bronze wyrmling appears yellow with a tinge of green, and the scales will gradually shift to bronze as it matures.

Bronze wyrmlings hold a strong sense of responsibility from the moment it leaves the egg- one that causes it to seek out purpose as thoroughly as it hunts for sustenance. Given its exceptional abilities as a swimmer, the entrance to a bronze dragon's lair is quite naturally underwater, and often disguised with seaweed and coral.

The bulk of the lair is above water level, however, consisting of multiple tunnels and large chambers, some as much as a thousand feet above sea level. They prefer to make their lairs in an island volcano, if possible. While bronze dragons are often fascinated with battles, especially fighting to defeat evil, they have strong moral compunctions against killing living beings unless absolutely necessary.

They will often join good-aligned armies to fight the forces of evil, either in human form or their own. In battle, their weapon of choice is to breathe repulsion gas, which is so putrid that it forces absolutely everything away. They also like to relocate a foe to a remote location where it can do no harm when possible. When forced to kill, the bronze dragon is a deadly combatant, roasting enemies with bursts of lightning or ripping them open with its clawed forelegs. Physically, the copper dragon is very striking, with scales of a warm copper color tinged with blue.

Like the brass dragon, the copper dragon's wings connect to its body all the way to the tip of its tail. However, its wings have a pronounced bend to them, giving them the appearance of a "V" from below, rather than the brass dragon's triangular appearance.

Copper dragons are powerful jumpers and climbers, with massive thigh and shoulder muscles. Their two horns are broad and flat, pointing backwards towards the tail from the top of their heads. They also have a distinctive frill protruding from either jaw. When the mouth is closed, the teeth are completely hidden. They exude a stony odor.

Copper dragons lay their eggs in a nest of cool sand or clay. Both parents watch over the eggs and raise the wyrmling until it reaches adulthood, whereupon the parents separate. When new hatched, the scales of a copper wyrmling are a muddy brown in color, which gradually shifts to a glowing copper as it matures.

Adult copper dragons are quite social, mainly due to the desire to play tricks upon each other. A visitor to a copper dragon's lair can expect to be entertained at length, although the dragon will become angry if the visitor does not appear impressed with their tricks, riddles, and stories. A typical copper dragon's lair is a cave, whose entrance is concealed by rocks and boulders. Upon entering, visitors find themselves in a huge labyrinth of tunnels.

Copper dragons compete amongst themselves to see who can design the most confusing layout. If a friendly visitor becomes hopelessly lost which is rather common , the copper dragon will rescue them before they are actually endangered. Once through the labyrinth, visitors find themselves in a spacious foyer, beyond which is the Main Entertaining Chamber, where the dragon will spend the bulk of its time.

Opening off the MEC is a much more straightforward escape tunnel, whose outside entrance is often fiendishly difficult to locate even when one knows exactly where it is. The copper dragon will know, however, and often uses its 'back door' to get into its lair instead of taking the time to navigate the maze. Obviously, it is far easier for a visitor to enter via the secret door if they can find it, but doing so is considered impolite, especially if they are a first-time visitor.

When it comes to combat, copper dragons prefer to avoid it. Rather than fighting openly, they prefer to taunt, humiliate, and tease their opponents until they simply give up and run away. Their ability to dramatically slow opponents often gives them ample time to run away.

When forced, however, a copper dragon will fight to the very end, and is an incredibly devious antagonist. Their acid breath is not to be taken lightly. Physically, gold dragons are quite spectacular. Several large horns tipped with umber shoot sideways from their cheeks, and two very prominent horns point backwards along their heads. The most obvious feature is probably the tentacle whiskers that sprout from the top and bottom of the gold dragon's jaw, giving the appearance of a beard of sorts.

Their wings, like those of brass and copper dragons, connect to the body all the way to the tip of the tail. From below, the overall shape resembles that of a brass dragon, but the different coloring and dramatic difference in size enables easy differentiation. When in flight, the gold dragon's wings ripple, giving the appearance of swimming rather than flying. They smell of saffron and incense. Gold dragon eggs must be incubated in a nest of open flames. A newly hatched gold wyrmling appears similar to an adult, except that it lacks horns or tentacle whiskers.

Both parents tend the eggs, and then take intense interest in their wyrmlings' care and education. At some point, however, the biological parents may send the wyrmling to live with foster parents; this allows the parents to undertake their own quests, as well as exposing the wyrmling to new experiences. Unlike many species of dragons, gold dragons have a very firm and hierarchical social structure, encompassing all members of the species. At that time, all gold dragons congregate and choose the next leader of their kind.

Sometimes two dragons may be chosen; in such cases, the two will share the duties of leadership. The position of leader, or 'top dragon,' does not so much involve the maintenance of order - gold dragons are famous for their good behavior - so much as the dispensing of advice and wisdom to any dragons who ask for it.

Gold dragons are voracious learners, and they tend to become very wise and worldly as they age. They freely share their knowledge and experience to anyone who asks, dragon or not. In fact, it is not unknown for a gold Great Wyrm to take the form of a scholarly professor in order to spread its knowledge at some human center of higher education. Unlike most other species of dragons, gold dragons devote immense time and energy to the construction of their lairs.

The layout of their lairs often resemble those of elegant human mansions, albeit buried underground. Rooms are well-constructed and elegantly decorated with the many art treasures the gold dragon has collected over its lifetime. Typical rooms in a gold dragon's lair include a main hall, a banquet hall, a resting chamber, a study, a kitchen, a lobby, a storage room, and perhaps even a lavatory.

Many gold dragons even have a glass-walled observatory, especially if they live underwater. Gold dragons prefer to talk rather than to fight. They will never engage in combat if they believe it is unnecessary. Once they believe it is necessary, however, they are amazingly powerful opponents. Their ability to breathe fire rivals that of the eldest red dragons, and they will pour their entire being into a battle against evil. Gold dragons dislike killing, but they do not hesitate to do so if it is necessary in order to defeat an evil foe.

At first glance, the silver dragon appears very similar to the White dragon. The wings are more curved than a White's though, and the silver has two talons on its wings rather than the single talon of most dragons. The silver dragon also has a beautiful frill that begins at the top of its head and flows all the way down its neck and body to the tip of the tail. The frill is silver towards the body, fading to a purple hue at the edge. They have two long, smooth silver horns with black tips, pointing up and back from the head.

They also have a pronounced sharp frill under the chin, which has the rough appearance of a goatee. They smell like rain. Silver dragons lay their eggs in a bed of snow. A new hatched silver wyrmling has scales of a bluish gray, which change to silver over time. Silver wyrmlings are intelligent, kind, extremely curious, and adorable.

Unlike the gold or bronze dragon, the silver dragon does not usually go out of its way to bring justice to the world. Instead, it waits for others to ask for help. Silver dragons will attempt to right an injustice if they see one, but they have no inclination to intentionally seek evil out and destroy it. They are more interested in protecting the humans or elves they have come to care for than in looking for evil.

Like most metallic dragons, silvers do not enjoy combat, and are averse to killing. If forced to fight, however, they are as deadly as any other dragon. A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible. The pupils of the oldest silver dragons resemble orbs of molten mercury. They are very intelligent, more so than most humans, extremely powerful, breathtakingly beautiful, and have lifespans which can extend to 4, years as stated in draconomicon, the book of dragons.

The silver dragon is regal and statuesque. An unusual trait they offer is the love of human dining, and will use the ability of alternate form to take part in large feasts. Silver dragons employ a breath weapon of extreme cold similar to that of white dragons. They also have a second breath weapon, a cone of paralyzing gas. Silver dragons are extremely rare and elusive, preferring to take the guise of kind and elderly humanoids or very attractive and young humanoids.

They very much like to associate with elves and humans , not necessarily because they prefer their company over other races, but because they try to learn from the shorter-lived humans. Silver dragons' favored enemy are red dragons because these chromatic dragons are almost always evil and have a talent for destruction. Additionally, silvers and Reds favor the same sort of mountainous terrain for lairs, which leads to territorial disputes on top of having attitudes and philosophies at odds with the others'.

Dragons may live for millennia, while humans only live a few decades. This vast difference in time leads to inherent psychological differences concerning time. Dragons tend to think things through for years at a time, using their razor-sharp intellects to hone a plan to perfection, solve near-impossible puzzles, or engage in other intellectual pursuits. Silver dragons, however, note that humans are able to accomplish much in their short life spans because of their drive for success.

When a silver dragon can combine its own long-term perspective with the ambition and drive of humans, the benefit is undeniable. Most silvers group together in "clans," a loose organization of dragons who choose to live together as a family. Clans take communal responsibility for protecting and raising their wyrmlings.

A senior member of the clan may act as a leader, but no true leader actually exists. Silver dragons do not feel the need for a strict social structure, since they are most content to live as honestly as possible.

However, many silver dragons leave their clans for long periods of time to live among nondragons. They tend to live for many years with the same group of humans or elves, having grown attached to them. As members of the family die, the silver dragon, grieved by the loss, often chooses to stay with the family, remaining a true and loyal friend and champion through many generations. If the dragon feels comfortable enough around these nondragons, it might even decide to reveal its true self.

A silver dragon's lair is typically found within an icy mountain, with the main entrance only accessible by air. The lair itself is similar to the gold dragon's in its sophistication and design, although the silver dragon's lair tends to be far less intricate. A typical lair will contain a main entertaining area, a storage room, a vault, a sleeping chamber, study, library, shrine, and two clinic rooms where the dragon can offer help and protection to those who need it.

The lair will also have a concealed back entrance for use in emergencies. Regarding tactics, an adamantine dragon favors frontal assaults against a single target that it can take down quickly. When working with a group of allies, an adamantine dragon doesn't hesitate to bear the brunt of enemies' attacks. When fighting alone, an adamantine dragon attempts to isolate weaker foes first and finish them off quickly. Mercury dragons have one breath weapon, a line of superheated yellow light.

Upon adulthood, however, they have a secondary attack of reflecting light at their opponent, changing it into a brilliant burst of dazzling brightness. In combat, they are unpredictable except that they will never attack good-aligned creatures unless provoked. They always use spells in combat, finding new and creative ways to use them. Steel dragons prefer human form to their own, so they're rarely seen in their natural forms.

They routinely use their special abilities to infiltrate human society, typically masquerading as sages, scholars, wizards, and other intellectuals. Endlessly curious about the art, culture, history, and politics of civilized races, steel dragons live among humans and similar beings. Though they keep their true nature secret from the people with whom they mingle, they can always recognize each other.

When a steel dragon hatches, its scales are a deep blue-gray color with steely highlights. As it grows to adulthood, its color lightens to a lustrous burnished steel, and its shine increases as it continues to age. In human form, a steel dragon always has one steel-gray feature, such as hair, eyes, or nails.

In rare cases, this feature may be a ring, tattoo, or other ornamentation. In its natural form, a steel dragon smells of wet steel. Since they prefer human form, steel dragons rarely live in caves. Instead, they choose human dwellings such as mansions or castles. Such a home need not be opulent, but it must be large enough to accommodate a strongroom that will hold all the dragon's treasure.

Steel dragons also prefer to dine in human form, but since they need to eat much more than humans do to maintain their true body mass, they make monthly trips to hunt in dragon form. These absences are always explained away in terms consistent with the roles they take in human society.

For example, a steel dragon in the guise of a historian might claim to be exploring records in another city's library. Steel dragons prefer treasure that they can carry in their human forms, such as jewelry, valuable coins, and magic items usable by medium-sized creatures. They hate creatures that disrupt normal life in cities or despoil natural hunting grounds. Within a city, they usually rely on local authorities to deal with troublemakers, though they are quite capable of dealing out their own justice when such authorities cannot be relied upon to do so.

Steel dragons tend to prefer swifter forms of justice in the wilderness. Sardior is the deity of gem dragons. Although Obsidian Dragons are also technically gem dragons, they are opposed to Sardior and most other gem dragons.

The gem dragons the amethyst dragon, the crystal dragon, the emerald dragon, the sapphire dragon and the topaz dragon and Sardior the Ruby Dragon first appeared in the first edition in Dragon 37 May The gem dragons appeared in the second edition in the Monstrous Compendium Fiend Folio Appendix , [42] and the Monstrous Manual The gem dragons appeared in the third edition in Monster Manual II The most powerful of the neutral gem dragons, amethyst dragons are honorable, regal creatures.

They inhabit the mountains of the northern islands, living on the shores of isolated lakes and pools. At birth, these dragons have lavender skin with fine, translucent-purple scales. These scales darken as the creature grows older, eventually reaching a sparkling lavender color.

These creatures approach life with a detached air, ignoring the conflicts of good and evil, law and chaos. At best, they see these conflicts as petty squabbles over inconsequential points of view, and not worthy of their time or consideration. These majestic dragons consider themselves to be the leaders of the gem dragons, and most of the lesser gem dragons acquiesce to this leadership — in everyday life and in the Council Aerie.

While amethyst dragons consider their silver and copper cousins to be foolish and have an active dislike of red and white dragons, they do not consider any life form to be their inherent enemies. They prefer to reason out a settlement through discussion and negotiation rather than through combat, but they can and will fight if they must. Being honourable and noble, these dragons never hide or attempt to ambush foes.

To them, even retreating is a dishonourable action, but they will flee if faced with certain death. Amethyst dragons eat large quantities of fish and gems. They keep vassals to attend to their needs, though they do not place as many restrictions or requirements on them as other dragon lords do.

Most keep at least one hidden, underwater cave for seclusion and secrecy. Amethyst dragons approach mating in a very logical manner, seeking the optimum partner to produce the best offspring. Love and pleasure rarely, if ever, enter the equation. The friendly crystal dragons of Io's Blood's northern isles spend much time trying to learn about world around them.

They value friendship over all else and the treasures tend to be sentimental rather than valuable, they welcome visitors who come to them with good intentions. Hatchlings have glossy white scales that become more and more translucent with age. By the time they reach adulthood, these scales become luminescent in moonlight. In the full light of the day they glow with a dazzling, almost unbearable brilliance. Fun-loving and mischievous, crystal dragons tend to be irresponsible rulers.

For the daily running of their domains, these dragons rely on their vassals to keep things going. They establish domains in the cold, open northern reaches, building castles out of snow and ice. They leave these castles open to the sky, for they love to watch the stars on clear, cold nights. The white dragon clans consider crystal dragons to be nothing more than prey, so the two types are almost always in conflict.

The crystal dragons also have little love for the tribes of giants that live beyond the Ice Sea and often come south to enslave the small, relatively weak gem dragons. Like other benevolent dragons, the crystal dragons prefer to talk rather than fight. Even without special abilities, they can be charming and engaging to an extreme. Gems and metal ores are their foods of choice. They mate with willing partners whenever they want, as desire and need move them. It has also been known for crystal dragons to adopt white dragon hatchlings.

Emerald dragons live among the tropical islands in the Io's Blood chain's southern waters. They are a curious species, taken to keeping track of history, lore and customs. They tend to be very reclusive, suspicious that others covet their treasure hoards and territory. Hatchlings have translucent green scales, which harden and take on many shades of green as they age. These scales are scintillating in the light, giving an emerald dragon's hide the appearance of being in constant motion.

A desire for privacy runs through the emerald clans, going so far as to determine where the dragon lords and their spawn establish lairs. In the southern islands, emerald dragons built their domains around the inactive volcano range that stretches across the tropical isles. Only their most trusted vassals are permitted to serve them within the main lairs. The others tend to duties throughout the rest of the domain. The primary lairs consist of traps and alarms designed to warn the dragon of visitor and other threats.

Emerald dragons prefer to quietly observe intruders and rarely emerge from hiding. If parlay is called for, they send their kindred or chief vassals to handle such duties while they watch, hidden, from cover. When forced into combat, emerald dragons prefer to attack by ambush, using stealth and surprise attacks to quickly disable their enemies. If the threat prove to be too great to handle, an emerald dragon will not hesitate to retreat.

However, it will plan revenge, and its patience can last for centuries if need be. Emerald dragons have no compunctions about what they eat. They prefer lizards and giants, but they will eat anything in a pinch. Of all the other type of dragonkind, emerald dragons get along best with the sapphire dragons, often controlling parallel domains emerald dragons taking the surface, sapphire dragon the subterranean areas below. They fear the red dragon clans because of their well-known greed, and they are usually in open conflict with the fire giants from beyond the Burning Sea.

Emeralds like the security and protection offered by a trusted partner and will take a single mate for a long time. The sapphire dragons of the Io's Blood Isles control subterranean domains beneath two of the larger southern islands. While most of the territory above their realms belongs to the emerald dragons, they keep a small portion of the surface area as their own as well as the extensive caverns beneath the tropical jungles.

From birth, sapphire dragons are beautiful, with scale ranging from light to dark blue in color, which sparkle in the light. Because of their coloration, they are sometimes mistaken for blue dragons. Of all dragonkind, perhaps the sapphire dragon clans are the most militaristic. They fervently protect their territory from outsiders, going so far as to distrust anyone who even gets close to their borders. They work to keep their vassals in peak fighting condition, maintaining some of the best-trained armies in the isles.

As most of the territory that interests the sapphire clans is below the ground, they rarely come into conflict with other dragon clans unless they attempt to take caverns currently in use. Only the black dragons compete with them for the tropical underground, and even they are wary of going into direct conflict with the armies of the sapphire clans.

Most of the demihuman vassals serving the sapphire dragons are either dwarves or gnomes, as these races have no problems living and working beneath the ground. Also, elves are too much like drow, whom these dragons consider to be one of their natural enemies.

Dwarven vassals are treated little better than slaves, as the two species were once at war, and they are almost never granted the kindred bond. This honour is usually reserved for gnome only. Giant spiders make up most of a sapphire dragon's diet, and great hunts are conducted in the tunnels to find these delicacies.

When a dragon lord feeling particularly lazy, it will send its dwarven vassals into the tunnels in search of the spiders. Of course, they must capture the spiders alive. While militaristic and warlike, the sapphire dragons are not quick to attack. They prefer to observe intruders all visitors are intruders so that they can plan how to deal with them.

If drow or dwarves from another clan approach, they are immediately attacked. Others can often at least make some gesture of friendship or parlay before being told to leave. If a sapphire dragon or its treasure is ever threatened, it attacks immediately with its breath weapon, spells, and physical attacks. It uses psionics and special abilities to escape if faced with a more powerful foe.

Sapphire dragons take a single mate for long periods of time, however sapphires seek to possess a mate to enhance their prestige and status more than other reasons. Topaz dragons inhabit the coastal regions of the temperate islands, building lairs below the waterline, though constructing them so they remain dry. Clannish and self-seeking, these gem dragons usually want little to do with the other inhabitants of the isles. They keep vassals to fill their domain and make them appear as prosperous as their neighbors, and they participate in the Council activities on occasion, but for the most part these dragons neither seek company nor welcome it.

Out of the egg, a topaz dragon is a dull yellow-orange in color. With the age, its scales harden and become translucent and faceted. When it reaches adulthood, a topaz dragon sparkles in the light of the sun. While topaz dragons enjoy the feel of sea wind and spray on their faceted-scale hides, they do not particularly like the water.

They swim to hunt, attack, or reach their lairs, but not for enjoyment. They do love to eat fish and other sea creatures, especially the tasty giant squids that live in the Coral Sea. While not malicious, topaz dragons are not the best of company or particularly pleasant to deal with. Besides caring little for social graces, they display erratic behavior that is unsettling and very confusing. They dislike visitors, but tend to avoid combat if they can help it.

If combat is unavoidable, they use tricks and promises to distract their foes before striking with teeth and claws which they enjoy using. Unless it specifically interests or affect them, topaz dragons tend to be indifferent to the causes and concerns that occupy the rest of dragonkind. They dislike bronze dragons and usually oppose the interests of those clans.

It takes time for a topaz dragon to accept another dragon's friendship, but once it does it remains a friend for life. Once another dragon gets past its outer defenses and gruff exterior, it finds a loyal companion and ready protector in the topaz dragon. Obsidian dragons, while the most intelligent of the gem dragons, are also the most vicious.

They are extremely haughty, anger easily, and like to toy with prey before finishing it off. An obsidian dragon has smooth black skin with razor edges where joints come together. When first hatched, their scales are gray, rough to touch, and well defined. As they get older, the scales darken, become smoother, and begin to blend together.

Most obsidian dragons prefer to make their lairs around volcanoes or in one of the mountains of coal found on the Elemental Plane of Fire. Most great wyrms, though, make use of the genesis power to create their own demiplane. Reviewer Mark Theurer remarked that gem dragons "have some interesting breath weapons". Catastrophic dragons are typically of neutral alignment. Catastrophic dragons pay their homage to the Primordials as opposed to any other dragon deity.

After the defeat of Io, there was a group of dragons that defected to the side of Primordials. The Primordials transformed these dragons into beings imbued with the elemental chaos. Metallic and Chromatic Dragons view Catastrophic dragons as aberrations. The Lung dragons, originally known as Oriental dragons, are all of neutral alignment with respect to good and evil. They are wingless creatures, and fly by innate magical means. Lung dragons can have any colour despite their specific type.

Oriental dragons appeared for the first time in the original Fiend Folio , including the li lung earth dragon , the lung wang sea dragon , the pan lung coiled dragon , the shen lung spirit dragon , the t'ien lung celestial dragon , and the yu lung carp dragon. These creatures appeared in third edition under the "lung dragon" heading in Oriental Adventures Ferrous Dragons are typically of lawful alignment. They originated in Dragon Magazine. All Ferrous dragons can sense ordinary metals and the lawful ferrous dragons have a strict hierarchy, with the higher dragons dictating the laws to the lower ones.

The hierarchy, from highest to lowest, is iron, chromium, cobalt, tungsten, and nickel. Gruaghlothor is the supreme ruler of the ferrous dragons. Shining, dull silver dragons that did not seem to match up in description to silver, steel, or mithril dragons were mentioned. These dragons had a breath weapon that fired forth freezing crystal.

These dragons appear to have a particularly malevolent nature to them.

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How to increase natural steroids in body Dragon Boy. Screen Rant compiled a list of the game's "10 Most Powerful And 10 Weakest Monsters, Ranked" incalling the prismatic dragon one of the strongest, saying "It represents the ultimate challenge for any party of adventurers, though it would easily dispose of all but the most insanely overleveled groups. Within a city, they usually rely on local authorities to deal with troublemakers, though they are quite capable of dealing out their own justice when such authorities cannot be relied upon to do so. Wikipedia list article. Sorcerous Stabber Orphen.
Blue and gold dragons fantasy The Tawny Man. Red Dragon long Flat Mask By animebrands. There are only a half dozen dragons known to be left. When it comes to combat, copper dragons prefer to avoid it. Most of the demihuman vassals serving the sapphire dragons are either dwarves or gnomes, as these races have no problems living and working beneath the ground. Dragons are inherently magical beings, and are cold blooded reptiles.
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Definition organon of medicine As a result, they make alliances with small groups of intelligent creatures, such as tribes of nomadic Dragonborn. The dragons used to rule over Eberron many centuries ago, but at the end of the Dragon-Fiend war, against the demons and devils of Khyber, they departed from Khorvaire to go to Argonnessen. An unrelated creature called a dragonne is named for its coincidental resemblance to a brass dragon. It also has a couple of smaller horns. Fa Mulan 's closest companion throughout the Mulan series and comic relief.
Steroid injection in knee for arthritis A multi-headed dragon whose heads can breathe Fire, Ice, poison and lightning. They are born tricksters and jokesters. Sleeping Beauty. The Brothers Lionheart. Cerilian dragons are among the most ancient inhabitants of the continent, predating even elves and dwarves. Phoenix and Dragon - color and gold Flat Mask By k9printart. They first appeared in issue 65 of the magazine Dragonwhere they were stated to be a crossbreed between the Red and Blue dragons.

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But of course, these are gifts that you have held over many lifetimes, skills you have honed over the millenia, and talents that make you unique and so very valuable to the world at this time. You came here for a very specific reason. To share them. To awaken, to remember. To assist others. To be an example and an inspiration. To lead and to heal and to uplift. To come together as One.

It is time. Yes there are dragons. We may not have been able to see them as of late, as the mist goes, and as the dimensions have been separated by the veils for so long. But they are there, in the higher elemental realm, lending their strength and power to those who are ready to accept and receive it. Fearlessly, joyfully; open heart and open mind. If you are not quite there yet give it time; the seed is planted now.

Soon you will come to realize that really, anything is possible and we are limited only by our conditioned minds. Break free from the conditioning, the limitations, the glass ceilings and remember now. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.

This site uses Akismet to reduce spam. Learn how your comment data is processed. You must be logged in to post a comment. Skip to content. If their flag is red and bigger than the rest, it means you can access them several times every day for extra rewards, including ample amounts of the coveted gold resource.

If you have the opportunity, you should always use your Raid Scrolls to expedite your farming in these dungeons. However, Raid Scrolls are somewhat of a luxury in DSF, which are better left off for those tough dungeons that take effort to beat in order to quickly score some extra rewards. In the case of dungeons that give good rewards, you could even consider paying 10 Rubies to refresh your allowances for those specific dungeons, which lets you run them an additional five times per refresh.

Depending on your VIP level, you can refresh your dungeon allowances several times per day. As we mentioned just now, the best way to farm Story Dungeons is by using Raid Scrolls. These items not only allow you to receive the full rewards of any stage, but also to do so without wasting any time on auto-battling the hordes of monsters within.

Furthermore, for those stages with tougher bosses, you can actually spare yourself from the probability of failure due to carelessness when you fail to dodge a lethal AoE. However, we want to expand upon that idea today by adding a way in which our BlueStacks Macros can help to farm gold in Dragon Storm Fantasy.

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Blue Dragon is the middle class of the Dragon-family, possessing can also create others for breath and can release ice. You are commenting using your. Break free from the conditioning. If you are not quite discharge lightning, are powerful at the seed is planted now with a cream-colored underbelly. It can be poached into Facebook account. Fearlessly, joyfully; open heart and. To be an example and and to uplift. Soon you will come to forms of adult dragons, Blue spell craft and adept at burrowing in sand. You are commenting using your Google account. The Blue Dragon uses status red dragons are the classic chromatic dragons.

Fantasy Dragons. Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes. White, blue, and gold dragon Gold Dragon, White Dragon, Fantasy Dragon, Dragons - Imgur Magical Creatures, Fantasy Creatures, Cool Dragons. This is aGood Article! Gold dragons were the strongest and most majestic of the metallic dragons, and were considered the apex of the draconic race